Splorff, I imagine you'll be the representative for A-Team?
The two-hour wait consideration is really just an arbitrary number for the "elite" raiding guilds, as you describe them. It only takes TMO and FE about 3 minutes to full mobilize and kill any target (with the exception of CT, due to the mechanics of the encounter only). The two hours is just a courtesy to smaller guilds that might have to wait for members to log on due to the lack of a batphone or whatever.
Beyond that, this proposal really excludes and limits the raiding experience for TMO and FE. Considering our guilds must wait X amount of time for weeks 1 and 2, we effectively only get 2 raiding weeks per months. Leaving a mob up for 2 hours or 30 minutes wouldn't be worth our time for the most part, as BDA, Taken, Divinity, or even a posse of pick-ups can engage and down most of that content within those time constraints -- especially within two hours.
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