Dolic, you keep using this word 'competition', and I'm not sure you know what it means. How do you plan to be better than the other guy?
For example: a basketball player can be taller, or faster, or have better reflexes, or have a better three point shot. A quake player can have better reflexes or practice more than his opponents. A chess player can calculate better or learn more openings. An EQ player in 2001 could outlevel or out AA his competitors, and come up with new strategies.
None of this applies on P1999. Everyone uses the same simple strategies - especially for raiding, which is basically 'put on MR gear and faceroll your keyboard for 30 seconds'. The game is slow as molasses, so reflexes don't apply. We have Vent to coordinate easily, and the game mechanics don't prevent people from showing up with three times the number of people the designers intended.
So 'competition' on this server is defined purely in terms of time spent. Time spent tracking, time spent leveling and gearing your alt army so you can camp out (and don't care if one of them is banned for training), time spent batphoning in the middle of the night. And all of these are artifacts of variance. None of them would matter with true classic mechanics. People keep saying 'Oh, in classic the uberguilds got everything'. Yes, but that was because a) Verant moved the content treadmill very fast and b) they actually had to figure stuff out. None of that applies here.
Therefore, when you say 'TMO and other guilds actually want to raid and compete' what you are really saying is 'My dopamine levels are dependent on non-classic mechanics which allow me to kill pixel dragons because I spend more time facerolling my keyboard than the other players'.
|