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Old 12-27-2013, 05:28 PM
quido quido is offline
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Quote:
Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
2. The 2 hour window stall remains in effect.
Outside of VP - whoever kills a Kunark or Classic Dragon will be required to wait 2 hours before making an attempt the next time the dragon pops.
This two-hour thing is simply not going to work once TMO is back in the raid scene. This is what I was referring to in saying that I don't want anything to essentially be a rotation. I personally like the "combined TMO/FE/IB are only allowed to kill so many of a particular target consecutively" rule that someone suggested recently.

Quote:
Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
3. Forced raid breaks for high-kill guilds

Explaination: If you look at whokilledit.com, there are 2 dragons on 3 day (~8 kills a month) and 9 dragons on 7 day (~36 kills a month) for a total of roughly 44 dragon kills per month. Lets take that at a 25% rate. 11 dragons a month. ANY guild that kills more than 11 dragons a month is forced to take a raid break from Classic/Kunark dragons for the first week of the following month.
This is a little screwy too. I don't want to be penalized for significantly outperforming another competitive guild. Having a dominant month result in a forced week off while those who were dominated basically get free attempts is kind of bunk.

I think you'll have more luck with "1 out of X of every [target] is off-limits to anyone that has killed it before, for Y hours."

The "anyone that has killed it before" clause is what accounts for Tier 3 guilds. If it wasn't clear, I am against defaulting too much to BDA and Taken who already get a respectable number of kills. This rule could be further tweaked to account for guilds that killed something once and later are looking to get another unobstructed attempt, or third, fourth, fifth - whatever the provisions allow.

About a year ago I advocated having 1 out of 4 or 5 mobs be available for attempts by guilds that haven't killed it before. The idea was squashed by FE as they still needed gear for their members.

I really would like to see more people have the opportunity to step into the raiding world on p99. That barrier to entry lies at the Tier 3 guild level - a level where people likely need every possible player they can muster, plenty of time to prepare and get everything right, and possibly a second or third attempt.
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