Quote:
Originally Posted by lazcar
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Or new idea: variable tiered bracket
High priority mobs: inny ct vs trak
Low priority mobs: all other dragons And Draco
Each month:
Week 1: all guilds compete, high priority worth 5 points each, low priority worth 2
Week 2: guild with most points may kill 3 high priority And 5 low priority. Guild with second May kill at most 2 and 4
Week 3: top guild 2 high and 3 low, second guild 1 high and 2 low
Week 4: top 1/2, second 1/2... Neither guild may kill a target they have killed more than once this month
This would set a cap on the mobs killed while also keeping competition to get the best seeds.
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While I understand what you're getting at here, I feel like it would be increadibly difficult to monitor/implement