Thread: PvP Zone?
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  #70  
Old 08-24-2010, 02:04 AM
Eternal-Elf Eternal-Elf is offline
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Join Date: Mar 2010
Location: Dallas, TX
Posts: 188
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Quote:
Originally Posted by Toomuch [You must be logged in to view images. Log in or Register.]
I'm tellin' you guys... New server, dedicated mods, p1999 style, sullon zek ruleset (maybe reduce the pvp level limit to 10 or 15 levels so you can't "grief greeny" all day), cheaters take a swift banhammer to the nuts. If I could pick and chose a couple other rules... no training, and only 2 teams, good vs evil.

Although I love this server and all the work that's been done, I'd jump to this kind of pvp server in a heartbeat. Staged Dueling isn't the pvp we're looking for. "The arena" isn't the pvp we're looking for. Turning in the book isn't what we're looking for. Specific zone pvp is a start, but it's not what we're looking for, because many agree that safe zones were the beginning of the end of EQ pvp, especially when AA's were introduced: manaburn someone and instant gate to nexus, talk a little shit, afk message "lawl pwned betch" and make some food, take a dump, come back and do it all over again. Retarded. The safest you could get in old school pvp was to run into your own city... but what if this certain person had ground out faction there... uh oh, spaghetti-o's. IT WAS AWESOME. And this coming from a ranger, on the super outnumbered/outgeared team, with no instant kill button, by the time I got am2 they nerfed it (before I even got to am3), and I STILL liked it that much.

I'm tellin' you if it was moderated, and the aforementioned rules and setup were implemented, it would freaking rock. ROCK I say!
What really needs to be done is a solid group of players with a good donation history talking to the devs. I think they are "overworked and underpaid" as it is right now trying to get Kunark on the map.

With the right initiative though you can make anything happen =)