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Old 12-25-2013, 12:37 AM
karanastorm karanastorm is offline
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Join Date: Oct 2013
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Coding a respawn system is not difficult, the problem is coming to an agreement with how we want it to be handled. We want to respawn every mob, not just raid mobs, but we want a way to do that without being intrusive to people who are already sitting in a split camp room. Don't want to respawn 5 mobs on top of them for surprise buttsecks.

So someone suggested "Just give a warning then".. but then if we have a warning, we have 100+ raid players poopsocked on the raid mobs before they even spawn. We have camps being stolen when people leave to get to safety, etc.
So what if folks die who are at these areas when the server respawns them? It doesn't mean anything because people will show up and those folks will get resed etc. Also I thought this was EQ, people take risks when they camp areas. If they know that a raid target can pop anytime in a week they camp that area at their own risk. Reses are easy to get, people need to understand this is EQ not carebear land when it comes to how they interact with the game world.