Quote:
Originally Posted by Rogean
[You must be logged in to view images. Log in or Register.]
Coding a respawn system is not difficult, the problem is coming to an agreement with how we want it to be handled. We want to respawn every mob, not just raid mobs, but we want a way to do that without being intrusive to people who are already sitting in a split camp room. Don't want to respawn 5 mobs on top of them for surprise buttsecks.
So someone suggested "Just give a warning then".. but then if we have a warning, we have 100+ raid players poopsocked on the raid mobs before they even spawn. We have camps being stolen when people leave to get to safety, etc.
|
You could do batch spawns, with a warning trigger on the first one and a slightly smaller batch.
"All of Norrath shakes as an earthquake rocks the earth"
Then split mobs up into a batches - static or run-time chosen (for instance, no need to spawn mobs that already are up). Space the waves about 2 minutes apart. Gives people time to get to a safe zone, let's everyone know that it's happening, and people will have to choose targets quickly.
Just my 2c.
-august