Quote:
Originally Posted by Ravager
[You must be logged in to view images. Log in or Register.]
It's a game. Games are supposed to be fun. This was just poor game design, but it's how it was. It could have been epic without causing bedsores, but this was one of the first games of it's kind and it was a perpetual work in progress. Plus, the longer they kept you playing, the more they got in subscription fees.
|
I would argue that it is not just simply poor game design. Everquest intended, successfully imo, to create a sense of value in items and encounters by making them difficult to obtain.
Velious would resolve a lot of issues with epics. In addition to new content freeing up spawns, many quests get adjusted to be not so bottlenecky.