Quote:
Originally Posted by Splorf22
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In questmgr.cpp there exists: This appears to do exactly what you want: it updates the database and communicates with the other zone servers if necessary. Is the QuestManager stuff not available from your perl scripts? Or is it difficult to get the NPC id? I poked around in the source a bit more and it *looks* like a static global id per mob, but maybe not.
Anyway, basically I agree with Jeremy: it simply cannot be that hard to implement this, and it would be huge for the community.
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I recall it being said that the way variance was implemented it's not possible to actually see when the mobs are going to repop. It could be the interaction with the variance system and the repop timer in the database where manually setting the repop time just causes the variance code to re-trigger and open the mob up to a new window.
I could be mistaken as the thread where I got this information from would be over 2 years old.