Quote:
Originally Posted by Vandy
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It's the details I'm pretty sure, what if a NPC is up, does the repop cancel all existing timers, if not what happens if one of the timers reaches zero, etc, etc
As for talking across zones the only method I know of is using global variables and have a Repop watcher(invis npc) in each zone that would have Boss Repop that checks the global repop value every so often. When value = 1, if NPC# is not up, then dbspawn NPC# at x,y,z
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It would reset all timers in theory. I'm honestly not even sure the repopzone function forces timer completion.
Using qglobals is the way that I did it in the past, and that is one giant fat resource hog of a beast apparently. Most of them have been deprecated and replaced with 'niftier' things.