Yeah limited to quest scripting the problem is a bit more substantial. Or course a signal/handler interface built into the quest system to communicate between zones would be cool, but I'm sad that you guys don't just go straight to the source for a somewhat unique problem such as this. You could implement a #fullrepop command that does exactly what I suggested (manually updates all applicable spawn times) in a matter of minutes.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
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