20 minute unhindered raid window for a competing guild to take first shot, if your guild got the previous kill. Naturally, next spawn that guild has to step aside for 20 minutes. The spawns start to distribute this way with a minimum amount of CS work.
Only one member of competing guild X in zone at spawn? Well, they got 20 minutes. Not 20 minutes to get ready, but 20 minutes to engage or lose the spawn. If they wipe, so sorry, try again next time.
This is how my guild did shit in eq1, and during the early years of eq2, when contested content still existed and was the best loot. It kept the peace. We still got 90% of the kills, and 100% of the really hard mobs.
But at least the competition had a window of opportunity. Not our problem if they could not execute.
The 20 minute window can be tuned up or down. Maybe it is too much. Maybe it is too little. A properly batphoned modern guild should be able to get online and in zone in 20 minutes, if they have their act together -- that is, they actually are hungry for that mob, and have people camped nearby and ready to log on at the ringing of the mighty batphone.
30 minutes if we want to be carebear.
This rule would not help encounters which require significant clearing. But this is an easy, low-cs rule that suits single-spawn contesteds just fine. Give the poor fuckers a shot, then when they wipe, kill it in front of them
Everyone logs off happy.
edit: I am assuming we are not looking at a situation where 3, 4, or 5 guilds are actually going to be able to muster in 20 minutes. Simpler version: if your guild got the previous spawn, any other guild who can muster and engage (not kite) in 20 minutes gets that window of time to make an unhindered attempt. If they get the kill, next spawn they are the ones who have to give the window.
I call this "giving someone the window," which sounds faintly dirty.
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go go go
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