Quote:
Originally Posted by Gwence
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Im not going to add something when you're involved in the conversation because you're a retard and all you want is for us to detail out our strategies so you can attempt to critique them or something.
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You keep claiming that I am
attempting to get strategies from you when it's simply not the case. I have full access to dozens of different strategies from all over the web for every single Everquest encounter there is. As I have pointed out to you before, none of this stuff is a big secret!
A few of you keep getting so damn defensive but I'm not accusing you of anything either. I'm merely questioning if things are tuned the way they should be on those last few islands. Unless you are the ones designing the content (which you aren't), there is nothing to get defensive about.
I have yet to hear a simple answer like "this is the way I recall it on live" or "yeah maybe it is a little easier than it's supposed to be". Instead the answer is always we have "leet strategies".
But seriously... strategies on how to split and kill the bees? This isn't rocket science.
I'm asking legitimate questions about the difficulty of these encounters.
Remember The first Vox, Naggy, Inny and CT kills on this server? Remember how much was changed between then and now? Leet strategies about block AoE outdoors? Turned out not to be classic. Was that IB or Trans' fault? Of course not. But things had to be pointed out before they got fixed.
This is how things get fixed.
EDIT: I guess if everything is set at the right difficulty then we can expect to not to see any changes to the encounters in Sky as far as making them more difficult in the coming months.