Quote:
Originally Posted by Frieza_Prexus
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/Lots of stuff
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Was thinking similiar stuff. Limit number of raid targets a guild can kill, and the lesser priority targets are going to free up naturally since guilds would need to prioritize on what they want the most. 10 is a bit high amount imo though - there's about 25~ targets that spawn per week (counting 3 from dojo cycle), and there's probably 8 guilds all of which have the potential to slay all but a couple of them. Hold onto "dont go for same target twice in a row", limit number of mob kills to say 6 per guild, kill site updates the guild that got it with timers of mob deaths, all's hunky dory.
Someone can ofc paint demons on walls about how guilds are going to split off into smaller guilds, and yes, they should. 100+ active player rosters =/= classic. Not all guilds would prob reach their max killcount every week; some would aim for the big ones, not get em, tough luck there's the competition aspect. And all this time Gore would roam around terrorizing Dreadlands half the week as he/she's supposed to!