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Old 12-22-2013, 10:32 AM
Elements Elements is offline
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Join Date: Jan 2012
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Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]
Guild A kills Trak. Guild A can not engage Trak for 2 hours next spawn. Guild A kills this trak after 2 hour expires. Guild A cannot engage Trak at all next spawn. I suggested this long time ago. Works with any Mob or any guild combination. If any Guild kills a mob 2 out of 3 Times it mandatory another guild must have next kill. IF any 2 guilds get 4 kills in a row, BOTH guilds must sit out. Example: IB/FE 1st, TMO 2nd, IB/FE 3rd, TMO 4th, Both guilds must sit out 5th. You need some comptetion, and having a 100percent rotation kills all competition. But saying a guild can only kill X mob y number of times out of 5 spawns or something, frees it up for other guilds. Like saying ANY guild can only kill a mob 2 out of 5 times. This would mean one guild could monopolize only 40 percent of total content if they managed every single kill. Or you could make it 3 out of 5 i dunno, but the important thing to note would be no 2 guilds could get all 5 kills, so i think 2 out of 5 is plenty fair.
How does this work for dragons in VP where TMO and FE are likely the only ones that can kill them like Hoshkar? Does it just stay up indefinitely?