Guild A kills Trak. Guild A can not engage Trak for 2 hours next spawn. Guild A kills this trak after 2 hour expires. Guild A cannot engage Trak at all next spawn. I suggested this long time ago. Works with any Mob or any guild combination. If any Guild kills a mob 2 out of 3 Times it mandatory another guild must have next kill. IF any 2 guilds get 4 kills in a row, BOTH guilds must sit out. Example: IB/FE 1st, TMO 2nd, IB/FE 3rd, TMO 4th, Both guilds must sit out 5th. You need some comptetion, and having a 100percent rotation kills all competition. But saying a guild can only kill X mob y number of times out of 5 spawns or something, frees it up for other guilds. Like saying ANY guild can only kill a mob 2 out of 5 times. This would mean one guild could monopolize only 40 percent of total content if they managed every single kill. Or you could make it 3 out of 5 i dunno, but the important thing to note would be no 2 guilds could get all 5 kills, so i think 2 out of 5 is plenty fair.
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