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Kerafym wasn't ever supposed to be killed yet he was, essentially twice for that matter.
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You realize that he wasn't killed till November of 2003, right?
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Originally Posted by Molitoth
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The strats and encounters are already known, this cuts down on a LOT of "ok how the fuck is this fight going to go" time. The encounters on this server SHOULD be done a shitload faster than original live EQ.
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Originally Posted by guineapig
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And this isn't about knowing strategies, that they might not have known about. This is about straight numbers.
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It's about being able to do enough DPS to a mob so many levels higher than you (ie, melee hitting mobs for 10's . It's about the fact that most spells should be resisted by the mobs. It's about the mobs being able to kill players in 4 swipes and pets in 2. What strategy could your guild have possibly come up with that 30+ other guilds didn't.
If you honestly think that Sky should be finish-able before Kunark due to your "superior skill" then I don't know what to tell you.
I wish I could find the post where a dev even pointed out exactly how insanely hard the last couple islands are supposed to be but it's possible that it was in the rants section so I can't do a proper search for it. In any case they basically said, don't expect to be able to kill everything.