Quote:
Originally Posted by Andervin
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The general consensus of the community and GMs/Staff is that TMO's "style of gameplay" is douche-baggery. So, yeah. I'll assume you're a TMO member so I can understand that due to your head being so far up your ass you can't see that what your guild has been doing has adversely affected the game play of everyone else on the server. Hell, I've seen at least a half dozen people post that "I'm might actually come back to the server". That says a lot my friend.
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First and foremost, you are definitely jumping on the wrong person here.
Secondly: The people you are claiming to despise are not orders of magnitude, triple digit percentages or even small numbers more dedicated or "hardcore" than the next in line. They are decimal places more serious when compared to number 2 and 3 on the server. This means that, if you were to quantify it with no1 being 100% serious, no2 and no3 would be 99.8% and 99.7% as serious (respectively). We're talking about hackusations of autofire attack for a highly variable spawn times mob implying countless hours of tracking and pre mobilization efforts. Are you on this level?
This means that as a casual, you will not be seeing a large amount unless you join a guild who's focus is on casual content or trying to raid using a hardcore "core" and utilizing a vast army of casuals to fill the ranks.
Many tears have been shed about this but end-game Everquest is not meant for casuals, plain and simple. People are wearing rose colored glasses when they reminisce about the nostalgia not realizing that getting to 50 or 60 on live was a big deal. This, by default (while also acknowledging the timeline) puts the vast majority of players beyond the beginner/intermediate stages a lot of us got to when we played on live.
This can and will be hard for people to reconcile because here is what it looks like when you view p99 at server select without logging in:
- oh wow! Only 1k players! I remember it being 2.5k on my server on live!
- lots of time spent on idle content, should be some downward pressure on a lot of items.
And so on and so forth. People came back thinking their second go around was going to be different from their first...
Either way, community at large is fantastic, "competitive" gameplay can be fun if you make it fun and you will be able to experience a lot of good content but you will need to put in time and effort and likely more of it than you think you will at 1 month of gameplay. You need to adjust your opinions of the people you're railing against because right behind then are others ready and willing to do the same thing.