View Single Post
  #2  
Old 12-20-2013, 01:51 PM
Yaolin Yaolin is offline
Sarnak

Yaolin's Avatar

Join Date: Dec 2012
Location: New York City
Posts: 217
Default

1. Variance is halved for all mobs in order to not waste peoples time and effort, and it allows for a greater likely hood that mobs will be spawning in closer time proximity to each other (Have to choose one of the other). Help GMs!!
Batphoning/Zerg guilds still benefit from variance and smaller/primetime guilds have a better chance of actually seeing a mob spawn if they hunt in a particular zone during the mobs window (100% better chance of seeing mob if variance is halved. Smallest window would be by Dracoliche of 12 hours and Trakanon would have an 18 hour window.)
2. Guilds are only allowed to kill every fourth spawn of each raid mob, once a mob has been killed 4x the "rotation" resets, and at the end of every month the "rotation" resets no matter where it is in the cycle. (About 2.5 Trak/Maestro/Dracoliche per month and 1 Gore/CT/Inny/Sev/Tal/VS/Fay per month) There are easily 4 guilds/raid forces on this server that can kill these mobs within a few hours of them spawning. (Help everyone!!)
With this strategy you would see the raid scene blown wide open, there would still be FTE fights/mobilization(Batphone/Zerg guilds still win out) wars, most likely the same 3 guilds would get 75% of the spawns, but the other 25% would be fucking awesome and a lot of fun for the rest of the server.
3. This would require a window on the P99 website stating which guilds have killed which mobs during a current month so that it is known by all that they are not in the running. Help GMs!!
__________________
~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R"
Yaolin - 60 Monk
Stunz Andmezs - 60 Enchanter
Bripip - 60 Wizard
Bogmuk - 59 Warrior
Rational - 55 Shaman
Paradoxy - 42 Ranger