I like this. A good compromise between hardcore competition and a rotation.
I always thought a rotation wouldn't be realistic. There would be 10 guilds in the rotation and you would only see a certain mob once every 10 weeks. Not to mention, there's no competition involved, which kind of defeats the whole point of everquest classic.
As far as hardcore competition goes, the guild with the most people in guild/spinning at the select screen when a mob spawns will win. Whoever has the most people/most people at select will win.
That being said, I don't blame people who want to join TMO. This is 2013, not 1999. People don't have the drive to overthrow the overlords of the server. People have lives these days, and no one wants/can spend their lives trying to overthrow a superpower of the server just to get loot/see raid content. This creates an atmosphere where people will join the guild which has the numbers and will guarantee them loot. The only real incentive to join a guild that ISN'T the number one guild, is the competitive aspect and the idea of taking down the big boy.
If this system is kept in place it will guarantee at least 3 competitive/hardcore guilds that people will consider joining. Each week at least one guild will be out of the picture, and at least two other guilds will be vying for the target. This systemisn't perfect but it's definitely preferable to what the raid scene has typically been looking like.
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[Grandmaster] Rawrartiz
[Defiler] Boweevil
[Wanderer] Samwise
Originally -
Reiguy of Fennin Ro
Tyvix Rex of Sullon Zek.
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