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Old 12-19-2013, 04:20 PM
Kergan Kergan is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
EQ actually isn't hard. It's far easier than WoW raiding for example. Beyond that, your example is absurd. "Training" makes the game real hard also, but we've agreed that you're not allowed to train. Ninja looting is real "hard" but we've agreed that's against the rules. Etc., etc., some behaviors have been considered so unacceptable as to have rules against them. In my opinion, this should be one of them. Shrug.
I guess we'll agree to disagree about the WoW vs EQ raiding thing. I found WoW raids to be exceptionally difficult for those people who couldn't follow moderately complex direction very well (those players would have a much easier time with EQ raids). But for anyone who knows their shit, WoW raids pretty much boil down to reacting properly to several scripted events over a few minutes or so. Most of the "hard" encounters are purely gear driven DPS races against an enrage timer.

EQ raiding has much more RNG to it. AoW isn't going to yell something and put red circles on the ground when he is about to gib your tank. The ease of EQ raiding comes mostly from the fact you can truly zerg it up until PoP. If you tried to tackle EQ raids with the minimum recommended players every time it would be hard as shit.

As for the rest of your post, you're certainly entitled to your opinion of course. I just prefer a system where control can be established, and that I can't be forced to let an enemy go where they want. One of the most epic events in SZ history is when Ruin almost had their corpses camped to the point of expiration (without any nice GMs to summon them to EC tunnel). It was basically a non stop continuous guild vs guild battle until another evil guild bailed them out at the 11th hour.