Quote:
Originally Posted by Stasis01
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I did, it was around 2AM. I have been here since release and don't get griefed off by these tactics - but lots do which is my problem with it.
The specifics can be hashed out, as if it's for a raid contested mob/zone, over 15 players, if it's a guild represented group by the guild leader etc etc - or even make it apply to group combat or single PVP. The sky's the limit when this is a low pop EMU box, as reality around us won't fall apart if we make a mistake, and things can be reversed.
The reason it's better for 30 on 30+ or guild vs guild is because GM's won't be burdened with policing every little issue, as these things don't happen all that often, maybe they will more with some common sense PNP changes.
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So the options are 1) Enforce PnP universally because Red99 totally has enough GM manpower to handle that, or 2) Enforce PnP on guild encounters that involve an undefined number of people and leave small guilds and guildless players to fend for themselves.
I prefer option 3 - if you lose a guild fight and don't have the ability to recover your corpses, you log for the night because that's your punishment for losing. That or find a way to recover them.
I'm guessing if you'd have wiped Nihilum and a few RD members decided to stick around to corpse camp, this thread would have never been made.
And before you ask I'm not a Nihilum alt and my main is level 42.