Quote:
Originally Posted by compulsion
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Just another change of the week post. Just like global ooc, yt, no xp loss on death, variance, translocators, or whatever else I am forgetting.
The only thing that made EQ PvP good or memorable was the "immersion". XP was so slow that you kind of "grew up" with other players and formed a community. You made friends and enemies, and the /who list meant something. Reputation, player or guild, was important. There were "good guys" and "bad guys" and it was fun to be a part of all that.
Here we have none of that really even to begin with. You don't lose anything on death, so PvP is meaningless. Resist code is awful, so most of said meaningless PvP involves clicking 1 button 2-4 times. XP is so fast that reputation means nothing. Even if you were *so* abrasive and stupid that your main couldn't get into Nihilum(yes I know they take anyone) it would take a week or 2 to level an alt and app. RD and Azrael are packed with spies and alts so you probably don't even like / trust more than a handful of guildies.
GMs attempting to enforce a PNP would just shit on what little is left of our sense of presence in the world. I could just let Chewie kill my nub in LGuk a couple times and then complain to GMs so I can finish my camp in peace. No way a guildie would bother leaving seafuries for 20 mins to help me CR or PvP with me. I should just get a GM to help while they farm up those plats.
PNP, rules for "camps", how much more do you want to sterilize this game. It's already basically a WoW battleground with fewer buttons to push and a lower TTK.
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Friends/enemies good players/bad griefing and good competition depending on your reputation? My Nihilum challenge - name one contesting guild that was treated with fun PVP and not "we're going to run you off the box mentality"
This isn't 1999, this is all bad guys here - which is why players cannot force the change itself regardless of how guilds or players act.