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Old 12-18-2013, 12:18 PM
williestargell williestargell is offline
Sarnak


Join Date: Jan 2011
Posts: 355
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Quoted from Alla's post at http://everquest.allakhazam.com/foru...63025478334105

Quote:
3) Damage bonus is damage added *after* all other damage has been calculated. Thus, with a damage bonus of 1 in your primary hand, your minimum hit will be 2.
Basically your min hit at 60 is going to be 13 - 12 of which is the "damage bonus +1" half of your equation. This highlights the importance of damage bonus vs. ratio. The damage bonus might be a small portion of your max hits, but it is over 90% of you min hits. The better a mob's mitigation is, the more important damage bonus becomes.

At some point the low delay of a weapon is good enough that the ratio doesn't matter. Obviously something like Moss covered Branch/Twig fell into this category or it wouldn't have to get nerfed into secondary only. I don't know at what point that is, if fayguard dagger or revultant whip will measure up with better ratios. But they are worth testing on high end mobs with alot of mitigation.

Haste effects are also difficult to calculate. Hasted characters using low delay weapons may benefit less if there is a "minimum delay" - I recall on live there being talk of a minimum delay of 1 second (delay of 10). So at 100% haste your 17 delay would get cut to 10 instead of 8.5. And swinging the pendulum back in favor of ratio - with delay of 20 being optimal.

The only way to tell is to parse them out because we all know that things don't work quite the same on p99 as they did on live.
Last edited by williestargell; 12-18-2013 at 12:28 PM..