Thread: Game Mechanics: AC may not be working correctly
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Old 12-17-2013, 08:46 PM
kaev kaev is offline
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Join Date: Sep 2011
Posts: 1,907
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1) If AC implementation here is similar to live, there are hardcaps only, no softcap implemented yet at this time.

2) Sakuragi's test was a fairly small sample size. Based on what I've seen with the RNG here while doing tradeskills, I wouldn't risk any generalizations with less than a few thousand samples per config of ac/level/mob. His results are no stranger than I've had doing blacksmithing.

Honestly it appears that there is a hardcap somewhere in the rough vicinity of 1000 displayed AC. It might vary with level, and go a bit higher than that, but really that's the explanation that fits what I've observed, what Fregar says he has observed, and Sakuragi's data also given the small sample size.
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