The amount of (interesting) content in Kunark was positively astounding. I loved it. Little stories and pieces of lore everywhere you turned. Between Howling Stones to City of Mist, Chardok to Karnor's, there was plenty to do, plenty to see, and a little something for everyone. Something that every class could find their niche and do extremely well.
Velious was very much the same. Extremely beautiful, with an interesting conception behind the story. Perhaps one of the most interesting, involved, and 'real' feeling quests in the entirety of the game (10th Ring War). Again, it introduced a little more for people to find their niche in, something for them to hone their skills or try new and interesting ideas. I remember watching my buddy quad kite in Cobalt Scar when he finally figured out how to group stuff up and nail them with Atol's Spectral Shackles before letting fly.
Not to mention the amount of lore, the depth of ideas put into it all... Ugh. I could go on forever about that kind of stuff. Nothing interests me more in a game than a well put together story. Graphics be damned, that's why I came back to Classic EQ after so long of being away with all the 'improvements' other games have made, before they lost sight of the true vision of gaming. The story.
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Treason - Teir'Dal Shadowknight
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