I have a devkit too. A few quick thoughts:
- The Rift would probably not be a viable option for any amount of long-term play. Games really should be designed with VR in mind from the outset or the experience will be uncomfortable.
- The v1 devkit is very low res. It would be impossible to read any of the GUI text and maybe even NPC names. Even with the 1080p HD devkit it would still probably be difficult to see text clearly, much less type without being able to see your hands (very disorienting)
- It's weird having any HUD at all in a VR experience that's absolutely fixed to your face. What's more, anything near the edge of the screen is invisible or difficult to focus both eyes on clearly. Games with HUDs have to keep that info close to the center of the screen and as integrated with the gameplay as possible. For example, the Oculus VR demo Crashland (I think that's it's name) puts a holographic radar tracker attached to one of your weapons so that you look down at it periodically and it feels like it's part of the experience, not an afterthought.
- I get very nauseous trying to use the Rift for actual gameplay for any amount of time longer than like 20 minutes. The nausea is especially bad when using hacks like bigsykedaddy mentioned. There's a proprietary DirectX VR driver coming out in the near future that supposedly fixes this but I wonder whether it will support something as old as the Titanium client.
All that said, I definitely want to try this out. Bigsykedaddy, I assume you just fired up Vireio then Titanium? Did you have to do any ini editing?
|