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Originally Posted by HippoNipple
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Why non-variance is good!
1) This is a PvP server and non-variance allows everyone to organize and bring everything they have to contest without dealing with the troubles of PvE throughout the week.
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So again, your argument is the ability to have power in numbers. So, as long as you bring a more powerful force, you should be entitled to kill every single raid mob in the game in one sitting. You believe this to be good for the server.
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2) It was classic up to whatever point, and this is supposed to be a classic server.
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That's not a benefit.
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3) With a lower population it allows people to schedule times they can play and get the high numbers they need.
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The high numbers they need on a low population server. That's a benefit to the server? Or a benefit to the incumbent zerg?
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4) It allows a level playing field for casual and hardcore players because putting in extra time outside the known raiding times is just for fun and provides no progression.
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So it's a benefit that players only play for a 3 hour period and then log off until the following week to do it all over again? Also can you explain how non-variance provides a level playing field?
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5) Guilds that are not number 1 know when the top guild is raiding and have time to make a strategy to hinder the top guild.
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But you've already established that the server is ruled by power through numbers, so how what other strategy is there other than massing more bodies than the "top guild"? Wouldn't that actually inhibit the server from deploying strategy because there are a limited number of players on the server?
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!