Quote:
Originally Posted by Dullah
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So we make trak worth 5x the dkp. Voila, numbers problem solved.
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I just want to really highlight this again, it's very concise and gets the point of adding variance. If you add variance, the zerg incumbent is forced to reevaulate the worth of each raid mob. Is it worth camping a 12 hour spawn timer for Faydader when the following day Trakanon will be on a 12 hour spawn timer? Definitely not. So what do you do? You either give up spawns outright and hope they spawn during active playing hours (of which, Nihilum has none currently), or you give value to the bigger spawns that the guild really needs to fight over, like your Trakanons. So yeah, Ender is right. They will give more DKP for showing up at a Trakanon batphone, and then all their other batphones are inherently worth 5x less, which means less people will show up, and allow smaller guilds to compete.
Thank you Ender, No more questions. Thank you very, very much. You've been a lovely witness.
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!