Quote:
Originally Posted by Twainz
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So Ruban, here is the question. If 2 mobs are in window to spawn, where is this "force" of magically logged on Nihilum characters going to sit when Inny and Trakanon are both due to spawn? Say you decide to go after Trakanon because you can just port to Hate. Inny spawns first but there a 50 Red Dawn clearing Hate already. You don't know this because your force is at trakanon. For some reason, a spy tells you Inny just spawned. You prepare to port the group you have in trak to hate to try and kill 50 people with whatever force you can muster in 20-30 minutes. We will say you bring 30 people. You port those people up and the PvP begins. But what you missed was that Trakanon just spawn as you ported out and Azrael knows this. Azrael moves there forces to sebilis and snipes trak while you are fighting in Plane of Hate. You can't just port to sebilis and clear down in time. Azrael snipes trak and you either get Inny or Red Dawn does. Hell, you could even lose both mobs.
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You know, reading back over some of the thread, I wanted to highlight this post by Twainz, a reformed <Nihilum> member himself. This is what a PVP server should be about. 3+ raid potential guilds all making moves for multiple raid mobs in a variable spawn window. Will this ever occur if variance is put in? I don't know. I can't say for sure, but isn't it a really interesting situation? Isn't it a much more interesting situation than 60+ poor souls who log in on every Sunday at 1pm, their preferred spawn window, and proceed to mow down almost every raid mob (most of which they don't even get items they use) in a span of 3 hours and log for the other 165 hours of the week? Of course it is. And there are many other great scenarios that can be dreamt up with variance, but what we do know conclusively with 18 months of data is that non variance server policy strengthens the zerg and as Sirken said:
Quote:
Originally Posted by Sirken
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in regards to the current non variance system, as an outsider looking in, it really doesn't look fun. all the mobs are slewn on the same day of the week by a force that clearly outnumbers all other competitive forces, leaving zero chance for merbs and while theres pvp, i imagine it's very one sided.
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It gives no possibility for competition in PVP or PVE. Sounds like a bad policy that should be changed asap!
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!