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Old 12-11-2013, 03:31 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Maybe the 2h ratios just aren't high enough to compete, and/or the MH bonus is the same for 2h'ers (when does this change?).

I'm still curious where TBoY ranks among (or how far beneath) popular warrior weaponry in terms of threat potential.
Velious released December 2000, the 2handed change happened Oct 8th 2001. So 11 months after Veliious.

Looking at current weapons the warrior epic (in 2h mode) has the best ratio of any 2hander at 36/41.
The best ratio set of 1h weapons for a war would be sword of the shissar and razor fang of xygoz (both 14/23).

According to the link within this thread: http://www.project1999.com/forums/sh...e+bonus&page=3 the current damage bonus for 2handed weapons 50+ is level-7/3 so at lvl 60 the two-handed damage bonus would be 60-7/3 = 17.6, going to round down and call it 17.

1hand damage bonus (just for people who don't know already) is level - 25 / 3, so at 60 it is 60-25/3 = 11.66. (since its well established its 11 at 60 I know I can round down to 11).

Quote:
Originally Posted by Sakuragi's Warrior Guide
As a warrior, your primary means of generating threat is by beating on your target monster. Every time you swing your weapon, hit or miss, you will generate WeaponDamage+DamageBonus aggro.
So for the best two-handed ratio ignoring procs you're looking at 36+17 = 53 threat per hit

Best one hander ignoring procs looking at 14+11=25 threat per hit on the main hand.

The lowest common denominator between the two delays (41 for the 2h and 23 for the 1h) is 943.

41 goes into 943, 23 times. (twohanded swings)
23 goes into 943, 41 times. (onehanded swings)

Threat equals # of swings * threat generation of weapon (base weap. damage+damage bonus)
Threat generated by the 2handed weapon = 23*53 = 1219
Threat generated by the 1handed weapon = 41*25 = 1025

This means to surpass the 2handed weapon in threat generation the offhand, doing 14 threat per swing, would need to swing 14 times while the main hand swings 41 times which means DW needs to activate 34% of the time.

This isn't even factoring in a second hand to proc double attack with, it's pretty clear that right now dual wielding is going to significantly beat out two handed weapons.

Post Velious the two-handed damage bonus becomes more complicated. It's the exact same for delays between 28 and 39. For delay 40-42 its 1 point higher. For delays 43 and 44 its 3 points higher. For delays 45+ its (Delay - 31)/3 higher (example, tantors tusk has 60 delay its damage bonus would be base+(delay -31)/3 = 17+(60-31)/3 = 26.6 rounded down to 26 bonus.

I'm getting rambly but in the above scenario you'd basically add 1 more threat per swing cause the warrior epic has 41 delay. Giving its total threat = 1242 which would mean the off-hand would need to swing 16 times before overtaking the two-handed weapon which means DW needs to activate 39% of the time.

I'm not going to compare velious era weapons but I just don't see it ever being advisable to tank with a two-hander as a dual wielding class if threat generation is your only concern.

Could be a whole different world for Pal/SK though.
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Last edited by baalzy; 12-11-2013 at 03:40 PM..