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Originally Posted by DrNarcisse
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MAN! RED99 IS NOT BLUE99. As much as you guys want it to be by recruiting every breathing thing, they are DIFFERENT SERVERS!
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And thank god for that. However, the mechanisms for getting mobs with variance are the same. Get a force there that can kill the mob and wait for it, and on this server the force also needs to be able to fend of any other guilds who should decide to drop by.
Quote:
Originally Posted by DrNarcisse
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I also love how you talk about something being hard or difficult, tell me there Labanen, is it hard to kill a 32k hp mob with 60 players? Is it hard to kill raid mobs in the same order every single week when you have 90% of the playerbase? Is that the difficulty you're talking about? To me, that sounds IMMENSELY boring.
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Read what i wrote again, you seem to have missed my point. I said poopsocking is not difficult, its boring. I didnt thereby say that other parts of EQ is hard or difficult. We dont have 90 % of the playerbase btw. Red Dawn fielded 50 for plane of Fear last week. We havent had 50 for a raid since the first CT kill i think.
Quote:
Originally Posted by DrNarcisse
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Also, how can a guild be "on top" of a raid mob on a PVP server before its spawned?
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Port in a couple of groups and wait for it to pop.
Quote:
Originally Posted by DrNarcisse
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It sure is funny how you talk about racing to mobs, because that's exactly the point. Variance allows smaller guilds (read: not the zerg guild you've had to hide away in for 2 years) to compete and race to mobs before bigger guilds (read: the zerg you've hiding away in for 2 years) can mobilize or "batphone", especially inactive large guilds who currently only play on a designated raid day.
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There will be no race, although Stasis is right that in order to poopsock the mobs they will have to be spread out over the week, depending on how big a variance we're talking about.
Quote:
Originally Posted by DrNarcisse
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Everything you've tried to argue about is just why variance inconveniences YOU and YOUR guild and how you will go about getting pixels. Have you considered not being selfish? Have you actually thought about how much harm that gigantic zergfest you've been apart of for 2 years has hurt the server? Do you consider other server mechanics and policy regardless if it hurts you personally with outcome? Grow up.
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No everything i argue is what *any* top guild will have to do in order to remain top guild, and how that in turn will affect the server. I do however foresee that in the near future Nihilum will remain the top guild, so yeah i spoke from our point of view. It doesnt matter who is top guild though, there is always gonna be one.
I have thought about how my own impact is on the server, and i do try to help players where i can, i certainly dont consider myself selfish, others can be the judge of that, you however cannot as you dont know me.
Quote:
Originally Posted by DrNarcisse
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Wow, quite the over reacher aren't we? It is a very good thing to have policy that promotes smaller guilds rather than a singular zerg guild. Dear god Labanen, I'm a MONSTER for advocating such madness! I should be burned at the stake!
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Yes, more guilds will help the server, variance however will not help that development. You dont have to be burned, take it easy ;-)
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Originally Posted by DrNarcisse
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"The only turnover it will increase is YOUR GUILD, which IS A GOOD THING! Anything that gives more power to smaller guilds and less to a single zerg (no matter who they are) is a great thing for the server. "
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This has been covered a number of times already, i told you why i disagree with you on this.
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Originally Posted by DrNarcisse
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But I'm sure you will find a reason to tell us why having a roster of over 100 players on a server that could barely hit 100 population at peak was a good thing.
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our roster includes alot of people that no longer plays, alts, etc. we tend to raid with everything between 20 and 40 people, which is roughly what we need for VP. So cant really cut the roster lower. Variance will require us to sit at a spawn for along time waiting, few will want to do that for the entirety of the spawn window i assume so its likely to force us to recruit a bit more to actually have enough for the mobs and/or pvp. This is speculating though.
Quote:
Originally Posted by DrNarcisse
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I'm sure you can rationalize why you've had to hide away in a guild that devours the population in order to stay relevant. I'm sure you're a real good player without 100 people behind you to carry you, or you just sound like a standard nihilum baddie who apparently can't argue himself out of a paper bag either.
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I played with a group of friends back in <Ocean of Tears>, when that collapsed i moved to Nihilum as it formed right after and a few members from oot was in there. Through my time here i made alot of friends in that guild and i intend to play with them until i stop playing. Had i joined holocaust instead i would prolly still carry that tag around... i dont agree well with Checkraise and i dont know Lite, so i dont have a reason to be anywhere else either.
Quote:
Originally Posted by DrNarcisse
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Again, my opinion is not anti-Nihilum, but it certainly is anti-Zerg and anti-server policy that promotes zerging. You cannot argue that the current setup of this server promotes power through numbers, it is simply impossible. We've seen over the past 18 months+ that the zerg incumbent has all of the power. Sirken admitted in his quote in this thread, there is 0% chance of winning in PVE or PVP for raid mobs against the zerg. Thats the reason for variance, and maybe Labanen it's because you're eurotrash and English is your second language, but I've explained that fully over the past few replies. You just skip to the parts where you want to inject why it would so bad for you or your current guild, a current guild that has been turned over about a dozen times and gone through hundreds of players on this server. The problem is with how the generic zerg operates and how the server policy strengthens the zerg. You want to slow down player turn over rate, you give players other than the zerg hope in winning PVP and PVE battles. There is simply no offense great enough to take on 90% of the level 60 population that has to log in for a 3 hour window to clear the majority of raid mobs on the server. The only progression is to join the zerg, and that's how Nihilum (or any zerg) recruits. Once the policy changes, yeah, you're going to have a very tough time recruiting considering you've burned through most of the population at least once. Who would want to guild with someone like you Labanen if they weren't forced to be nice just to get some loot?
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I could imagine worse things than being guilded with someone like me... and apperently so can alot others.