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Originally Posted by Labanen
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log on to blue unless it changed since i played there a few years ago, thats excactly what they do. Its not hard or difficult, it is however immensely boring. There will be no "race" to a mob, whichever guild is on top at the time will be there waiting for it.
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MAN! RED99 IS NOT BLUE99. As much as you guys want it to be by recruiting every breathing thing, they are DIFFERENT SERVERS! I also love how you talk about something being hard or difficult, tell me there Labanen, is it hard to kill a 32k hp mob with 60 players? Is it hard to kill raid mobs in the same order every single week when you have 90% of the playerbase? Is that the difficulty you're talking about? To me, that sounds IMMENSELY boring. Also, how can a guild be "on top" of a raid mob on a PVP server before its spawned? It sure is funny how you talk about racing to mobs, because that's exactly the point. Variance allows smaller guilds (read: not the zerg guild you've had to hide away in for 2 years) to compete and race to mobs before bigger guilds (read: the zerg you've hiding away in for 2 years) can mobilize or "batphone", especially inactive large guilds who currently only play on a designated raid day.
Everything you've tried to argue about is just why variance inconveniences YOU and YOUR guild and how you will go about getting pixels. Have you considered not being selfish? Have you actually thought about how much harm that gigantic zergfest you've been apart of for 2 years has hurt the server? Do you consider other server mechanics and policy regardless if it hurts you personally with outcome? Grow up.
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Well there is your agenda, good that you showed color. I knew it never had to do with helping the server.
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Wow, quite the over reacher aren't we? It is a very good thing to have policy that promotes smaller guilds rather than a singular zerg guild. Dear god Labanen, I'm a MONSTER for advocating such madness! I should be burned at the stake!
Also heres the entirety of the quote, you seemed to cut off the part where I explicitly tell you why it's a good thing:
"The only turnover it will increase is YOUR GUILD, which IS A GOOD THING! Anything that gives more power to smaller guilds and less to a single zerg (no matter who they are) is a great thing for the server. "
But I'm sure you will find a reason to tell us why having a roster of over 100 players on a server that could barely hit 100 population at peak was a good thing. I'm sure you can rationalize why you've had to hide away in a guild that devours the population in order to stay relevant. I'm sure you're a real good player without 100 people behind you to carry you, or you just sound like a standard nihilum baddie who apparently can't argue himself out of a paper bag either.
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However, that only means that Nihilum will recruit harder.... or if the guild collapses, that the next topguild is gonna recruit harder. This is not a good thing, what we really need is a slower player turn over rate on all the server. We need to keep players here while we get more new ones.
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Again, my opinion is not anti-Nihilum, but it certainly is anti-Zerg and anti-server policy that promotes zerging. You cannot argue that the current setup of this server promotes power through numbers, it is simply impossible. We've seen over the past 18 months+ that the zerg incumbent has all of the power. Sirken admitted in his quote in this thread, there is 0% chance of winning in PVE or PVP for raid mobs against the zerg. Thats the reason for variance, and maybe Labanen it's because you're eurotrash and English is your second language, but I've explained that fully over the past few replies. You just skip to the parts where you want to inject why it would so bad for you or your current guild, a current guild that has been turned over about a dozen times and gone through hundreds of players on this server. The problem is with how the generic zerg operates and how the server policy strengthens the zerg. You want to slow down player turn over rate, you give players other than the zerg hope in winning PVP and PVE battles. There is simply no offense great enough to take on 90% of the level 60 population that has to log in for a 3 hour window to clear the majority of raid mobs on the server. The only progression is to join the zerg, and that's how Nihilum (or any zerg) recruits. Once the policy changes, yeah, you're going to have a very tough time recruiting considering you've burned through most of the population at least once. Who would want to guild with someone like you Labanen if they weren't forced to be nice just to get some loot?