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Originally Posted by Labanen
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I play almost daily btw. But on euro time.
Yes the fact that the top guild has a higher turnover rate will drain feeder guilds, being as it is with only 2-3 major guilds on the server that means the opposition will suffer alot. This isnt rocket science and follows every argument you made yourself about the route to pixels...
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No, you're spinning these arguments to fit your agenda. In the current system, the only guilds that suffer are the "opposition", for all the reasons I've already listed about that you conveniently skip over. In a system with variance, the "opposition" will have a fair shake at contesting mobs, not the abortion method that is currently in place where a secondary guild is chastised for not being able to compete against a zerg of 100 roster players with raid mobs in a small window of their choosing.
The "route to pixels" is because of the policy on the server. It will always prop up one guild because the way to rule and control the whole server is through numbers. That is currently (and has been) the only way to compete. There are many changes to that scheme with adding variance, which I've already listed in the 3 prior posts.
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If we have to sit at raid mobs a couple of hours because of variance, we will. But it wont benefit the opposition or the server. It will increase player turnover rates though and i fail to see that as a positive thing.
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That's a lot of prophesying and I'm extremely curious how you plan on sitting through a 12 hour spawn window if variance is implemented, for every spawn, every week. I'm also curious to watch zerg guilds who try to implement these styles that Blue99 use on a red population and watch their guild fail. You have enormous turnover with the EASIEST raid system in the world, you tell your 100 zerg members to log in for a couple of hours a week and give them DKP and a chance at an item.
AND THEY STILL LEAVE IN DROVES! Yet you think you'll have a guild after a month of expecting these people to track spawn points while getting murdered by the active playerbase and while losing raid mobs to new guilds?! Yeah considering you've already burned through the vast majority of players on the server already, I laugh at the thought of you trying to recruit players when you can't even keep players who only have to give up a few hours a week to kill dragons in an assembly line. The only turnover it will increase is YOUR GUILD, which IS A GOOD THING! Anything that gives more power to smaller guilds and less to a single zerg (no matter who they are) is a great thing for the server.
LOL, wishful thinking there tough guy!