Quote:
Originally Posted by k9quaint
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It is far easier to kill all raid mobs on 1 day each week by having the zerg reserve 1 day for gaming. Login in, earn DKP, log out for a week leaving the server a wasteland with zero end game and low pop.
Variance will make that harder to do. So either the zerg will have to play every day in order to lock down every raid mob, or the rest of the server will have a shot at downing raid targets. It raises the difficulty level and expands the end game to include the rest of the server. Of course, the DKP farmers will hate variance because it invalidates their gear spreadsheet timelines.
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pretty sad we have to break it down for these idiots
10 times a day
wasted effort bro. just sit back and watch the server continue to be a sub 200 sandbox or change the shit the majority is voting for for a real server.
ill get the itch sometime, log in and PL a stranger.. why? no fucking clue. I almost feel like im griefing people by helping them get to max level.
server is that fuckin bad brah