Quote:
Originally Posted by Derubael
[You must be logged in to view images. Log in or Register.]
Here's the issue.
You can either call the "Crypt" (notice that players call it the 'Crypt Camp', not the heiro camp or the duke camp) one camp comprised of those four mobs, in which case you would need to demonstrate your ability to hold all four spawns at the same time. Or you can call it four separate camps, which may seem like a good idea at first, but let me give you an example of something I have seen happen on multiple occasions (and been called in to mediate this nightmare fuck of a situation):
|
Obviously you could also just call it some subset of the 4. Apparently they put a special rule in place for this camp that you can claim all 4 rooms without maintaining physical presence in all 4 simultaneously. It was a special rule to get around an already pretty dumb rule, but it's there. So is it not obvious that the solution here is to allow a person to camp 1 or 2 or 3 of those rooms and if someone else wants to move in, they can take whatever the first person isn't clearing? Is this really a difficult idea to grapple with?
Quote:
Originally Posted by Derubael
[You must be logged in to view images. Log in or Register.]
PlayerA is sitting camping the heiro/duke, groupB comes in and wants to take duke, and so they claim that room by the camp rules. groupB also wants to go camp the other two rooms because its a full group and they don't want to sit in that one room. playerA takes that opportunity to call camp rules and demand that they stay in that one rooms spawn, because they can't hold multiple camps. Because the SECOND that group goes to clear those other two rooms, assholeA who was there before is going to go "well i want to contest the rare spawn, you can't hold multiple camps, so pick one and stick with it".
|
See above. Crypt is special. So groupB moving in can't just pull the lawyer card and claim duke. They can take whatever playerA is not camping. And once they have established the rest of the crypt camp, by clearing the mobs playerA was not clearing, playerA has no right to contest the mobs they were not previously camping. This isn't rocket surgery.
And I like how it went from playerA to assholeA. Your bias in this situation is showing. You clearly felt you have been wronged in this situation before and now are trying to punish people who don't play as you would like them to.
Quote:
Originally Posted by Derubael
[You must be logged in to view images. Log in or Register.]
Keep in mind that the common sense way to deal with this is to say "stop being dumb and let them clear the other three rooms", but there are so many rule lawyers on this server, and everyone wants to call foul when a guide/gm comes in and doesn't follow the rules laid out in the forums. The last thing our Guides need is more headaches.
|
Yes, I suspect that people would be upset when rules are laid out in the forums and a guide doesn't follow them. I also suspect people would be upset when a police officer showed up to their house and didn't follow the laws written down in the books. I don't even understand your point here. You aren't going to make everyone happy. So why not just follow the rules that are already in place instead of creating some new rule for this situation?
Quote:
Originally Posted by Derubael
[You must be logged in to view images. Log in or Register.]
That being said, if we were to make a new rule allowing the splitting of camps prior to another group and/or person coming in to claim the other portions of the camp, how do we define that? Can you just clear ONE spawn, or are you allowed to hold multiple if you were holding them before? Does this apply to ALL camps, or just certain camps? For example, if I'm sitting at the Mistmoore pond killing just one of the little two spawns in the corner, and a full group comes in and wants to kill those mobs, can I sit there and continue to kill those two mobs while they clear everything else? What happens if in the process of killing those two mobs I aggro other nearby mobs from the camp the other group is clearing around me? Am I allowed to kill those mobs to defend myself, or do I need to leave them for the group and let them kill me because I'm standing in the middle of a camp killing two mobs while the group kills the rest?
|
Very simple. Whatever a person was clearing prior to a group moving is considered their camp. We don't have any pre-defined camps anyway. If a person wants to clear just the mobs inside the efreeti room and leave the rest of the trash up, why shouldn't they be allowed to? If another group comes in and starts doing the efreeti trash for xp, why shouldn't they both be happy in this situation? And if the person camping efreeti accidentally agros one of the mobs that belongs to the group, they can take it over to the group and offer it to them. Is it really that hard to apply common sense to this situation?
Quote:
Originally Posted by Derubael
[You must be logged in to view images. Log in or Register.]
If it DOESNT apply to all 'camps' how do we define which camps it DOES apply to?
You guys see how complicated this is now? Help me out, I'm legitimately asking the community for input here.
|
Well apparently this special rule about camps only applies to the crypt. It would be nice if we just defined all camps as being "whatever the person/group is clearing, regardless of how many rooms they are clearing", but we don't have that. So instead we have this crazy "sit in a room to claim the spawns within, except for crypt" thing. It's not perfect, but what you're trying to do with crypt only pushes things the opposite direction from where they should go. If you get to decide what constitutes a full camp and require people to clear the full camp to get any part of it, you're only increasing the amount of GM intervention necessary. Do you understand this point?