Thread: Game Mechanics: Pet aggro too low
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Old 12-05-2013, 03:26 PM
Velerin Velerin is offline
Fire Giant


Join Date: Aug 2013
Posts: 506
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Something tells me you've never played a mage here or on live. I'm not talking about the pet outaggroing you chaining nukes. If you nuke at all (yes, only once) before the mob is about 30-40% you're almost guaranteed to pull aggro, sometimes even then.

At minimum the pet should generate the same aggro as a player doing equal damage. I think the problem here has something to do with the pet sharing aggro with the mage (to avoid pet classes downing raid mobs). So, if the pet hits for 30, maybe 5-10 of that aggro goes to mage.

Oh yeah..and straight off the everquest website:

"Elements pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire- and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet."

1. Protection = tank
2. Mage's should be able to cast a nuke here and there while their pet is fighting
Last edited by Velerin; 12-05-2013 at 03:32 PM.. Reason: added EQ website quote
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