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Old 11-27-2013, 12:46 PM
Cookiefist Cookiefist is offline
Kobold


Join Date: Aug 2013
Posts: 193
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
I started a feedback thread where I said I think archery should use a FPS style aiming system (no lock on) with greatly increased range, arrows that are visible after shooting them so we can track them and adjust our aim, and significant arrow so that we have to aim well above our targets at longer ranges, to a point where we are nearly aiming into the sky to reach near max range with our target maybe even off the screen because we are aiming so high.

Archery didn't feel worth it at all. I was standing on one of the ships in Daggerfall harbor trying to shoot mobs on the next ship and couldn't. I think it was because of range limitations. I was aiming everywhere you could think of with no success.

Archery would be overpowered if range was increased but FPS style aiming was not incorporated. With the current lock on style aiming archery has to remain short range and low damage. It sucks. I really hope they work on it. Destruction staves beat bows in every imaginable way.



Hmm before I left the prison (which is the tutorial area) I already had some magic armor and a flaming greatsword. I ran around finding chests to lockpick. I found even more chests outside the tutorial area. All my best gear was found inside chests. I even found a blue treasure map that showed a crude picture scene from the map I was in with a big X showing where to dig.

In ESO it actually pays to explore. No most of the urns and whatnot are not lootable, but if you explore off the beaten path you might find some good loot, if you're good at the lockpick minigame.
There was so many people every where that everything was already looted. As far as off the beaten path i found nothing really in this newbie area off skyrim i think it was. I reckon its just unfinished and it may pay to explore later on.