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Originally Posted by citizen1080
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In this beta bows seemed very under powered, but with a small tweak could bring them in line with abilities and make aiming that bow actually mean something again. Id be fine with keeping bow dmg low if they enabled head shots for 2x dmg or something.
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I started a feedback thread where I said I think archery should use a FPS style aiming system (no lock on) with greatly increased range, arrows that are visible after shooting them so we can track them and adjust our aim, and significant arrow so that we have to aim well above our targets at longer ranges, to a point where we are nearly aiming into the sky to reach near max range with our target maybe even off the screen because we are aiming so high.
Archery didn't feel worth it at all. I was standing on one of the ships in Daggerfall harbor trying to shoot mobs on the next ship and couldn't. I think it was because of range limitations. I was aiming everywhere you could think of with no success.
Archery would be overpowered if range was increased but FPS style aiming was not incorporated. With the current lock on style aiming archery has to remain short range and low damage. It sucks. I really hope they work on it. Destruction staves beat bows in every imaginable way.
Quote:
Originally Posted by Cookiefist
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I did not like the beta thus far. In skyrim it was meaningful to enter a cave even if there was no quest leading you to enter it whether it be finding loot in said cave or just the exploring thrill. I did not experience a thrill running around in the newbie area. I did not find and loot in the stupid chests or urns or whatever. The exploring never happened also because it didnt feel meaningful to me in any way. All it is, is how fast can you get quest a done then head to quest b.
Although this is the newbie area I might be able to give the game the benefit of the doubt and perhaps once out of said area it gets better...
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Hmm before I left the prison (which is the tutorial area) I already had some magic armor and a flaming greatsword. I ran around finding chests to lockpick. I found even more chests outside the tutorial area. All my best gear was found inside chests. I even found a blue treasure map that showed a crude picture scene from the map I was in with a big X showing where to dig.
In ESO it actually pays to explore. No most of the urns and whatnot are not lootable, but if you explore off the beaten path you might find some good loot, if you're good at the lockpick minigame.