Quote:
Originally Posted by Jenithia
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Does anyone remember how scary it was at the time to kill a kobald, watch it die then gasp when its arm flew up again for one last strike? lol
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Little things like this were what made EQ great for me.
My "it" experience was one of my first characters - a troll shaman. I hailed some troll NPCs in Grobb. They talked like trolls, they acted like trolls, they wanted me to do trollish things for them like bring them mushrooms, frog parts and bones.
I exited Grobb for the first time and walked out to the swamp - you could hear the bubbling of the gassy swamp water, the buzzing of insects. It was soooo dark, even with infrared troll vision. I waded through the water and mud smashing rats, tadpoles, skeletons...anything I could find and (in my mind) eating them!
I WAS a troll. It was amazing to feel that immersed. Classic EverQuest had and still has an atmosphere that games with 20x the visuals can't come close to. The imagination is way more powerful than the eye and sometimes less is more, if less is focused in the right places. EQ got it right by focusing on the NPC scripts and behavior, the sounds, the landscapes and the mechanics (harsh penalties, long distance travel, easy to die, etc.). Those things made the world feel alive.