Flagellant
Type: Pure Melee
Races: DE, Troll, Iksar
Deities: CT, Inno, Bert
Armor: Leather
Weapons: 1HS / 1HB
Base Abilities:
Feign Death (10)
Dodge (16)
Block (16)
Dual Wield(16)
Mend (20)
Parry(24)
Double Attack(24)
New Abilities:
Flay(8)
When Flay is activated the Flagellant deals all of its combat damage to itself.
The damage incurred is divided amongst their group as a healing affect.
During this time period the Flagellant is immune to healing from outside sources,
including regeneration effects from spells (although innate regeneration is not calculated.)
Sacrifice(32)
Resurrect another player with x percentage of their exp returned, where x equals the flagellants skill level.
(i.e. a flagellant with a skill of 43 in sacrifice would return 43% of the slain persons exp.) Sacrifice would also spawn the targeted player (upon resurrection) with 100% hp & mana.
The downside of this ability is that it kills the Flagellant, without the possibility of exp return upon resurrection (similar to the necromancer spell of the same name) The Sacrifice skill would have a max exp return of 75%
This skill would have a four hour respawn timer that keeps through death - plus a level range of +5-5 to the players level (since the possibly of abuse is extremely high)
The Flagellant would not gain damage bonuses based upon level, and the majority of the 1hs weapons that would be available to it would be whips...
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goblin janitor scowls at you, ready to attack. Looks like they would wipe the floor with you!
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