I really like the idea of a warrior-wizard hybrid, but I was thinking along a different path. I'd take the class toward a monk-wizard hybrid.
The class (I haven't thought a name yet) would be limited to wearing cloth/leather armor and using H2H weapons. Their melee skills would be less than that of a monk so that their melee dmg would be lower than monks and they would have to rely on their magic-based skills to compensate. By lowering their dual-wield and double attack skills as well as putting a lower cap on kicks they could be handicapped on melee.
Having lower melee though would not mean their DPS is missing but more like they would have to use their skills to make up for it. They would procure their dps through the use of spell-like skills that eat up their endurance, or hell, even give them mana since classic didn't really use stamina as "endurance"... Their skills would eat up mana which means they would be inbetween monks/wizards... they couldn't match the DPS of a monk longterm and couldn't match the dps of a wizard short-term but kind of landed in between.
They would have skills that would give them self-procs which could vary from damage procs to jolt-type to slow procs. Then they would also have skills like thunder-strike that is kind of like a flying kick but would be magic-based and would use up mana. These skills could all vary and would be mostly self only proc-buffs to DD on mobs. Skills would be instant cast of course but still had reuse timers. Skills would be learned(costing money) from guildmasters instead of spell vendors and some skills could drop from monsters. That is very similar to spells and some would say why not use spells instead, but i like the idea of using skills and only having a skill window. They would also have infused throwing daggers with abilities similar to that of berserkers in the utilities aspect like dd and stuns.
They would not have the Feign Death skill that monks/necros/SKs share but instead using Evac spells to still be able to "save the day" kind of thing. The class would receive a skill that self evacs and at higher levels perhaps group evac.
The class would be an excellent group member, but not really a great soloer. They wouldn't be "needed" for any group, but still useful to have. Having their dps coming from skills means the player would actually have to pay attention or their dps would suffer greatly. I imagine this class as a tattooed monk fighting with magic coming out of his fists and when in danger quickly able to evac to safety (if reuse timer on skill is up).
Races would be Humans of course and more wizardly races like Erudites, High Elves and DEs... Iksars wouldn't work well because of their lore/history so I leave them out of it.
|