View Single Post
  #18  
Old 08-18-2010, 09:47 PM
Reiker Reiker is offline
Banned


Join Date: Oct 2009
Posts: 939
Default

Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
So.. why did they go back on their decision for the player to do 51% of the damage to the mob in order to get full experience?

Bizarre that a solo'er is able to get roughly double to amount of exp that a busy group can get over a period of time. I know it's 'classic', but it was never exploited this much on live.
1) A soloer will never be able to gain more exp than an efficient group.

2) If they required casters to do >50% damage to get exp, than they would also need to fix pet aggro. As it stands, pets don't generate nearly as much aggro as they would on live. You'd pull aggro from your pet long before you hit >50%. It would be a pretty big "you're fucked, mages who aren't yet 50" patch.