Quote:
Originally Posted by Kergan
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So take currently droppables and make them non-drop but take currently non-drop and make them droppables?
I know you're hell bent on designing something that punishes the most active players but this is bordering on asinine. I'm trying my best to be constructive, honestly. I like the fact that you're thinking out of the box and putting thought and effort into your ideas. But it seems like the premise of every one of them is to make it so casual players have an easier time, and raiding/more active players are the only ones who can lose.
I'm telling you, none of these ideas will do anything to combat the uberguild mentality. EQ was literally designed around it. Raid mechanics like mobs with over a million HP. Or death touch. Or massive amounts of adds. Those were put in because of the expectation level you'd have 4 or 5 full groups for any raid encounter.
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How would designing sub par lvl15, lvl30, lvl45 items punish the most active players? I dont get it
What other idea have i proposed that punishes active players?