
11-22-2013, 09:10 AM
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Banned
Join Date: Oct 2012
Posts: 4,402
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Quote:
Originally Posted by Tradesonred
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I think whats bad is that im not even sure devs understand why red99 failed. So are they assuming that you need teams because FFA is inherently inferior?
Many problems with teams are already been spoken about. Unbalanced pop, how to deal with same team raids without turning it into the bad system thats on blue.
So to me if they dont see that and at least try to come up with ways to circumvent the problems that are being layed out, theyre failing again and making the same mistakes of not taking advantage of the feedback thats being given.
What should have been done is get red99 right from the bat, but we cant have that.
To me the best outcome would be a new item loot FFA server, with faster xp, focused on fun pvp.
No xp loss, hotzones, custom no drop armor to offset harshness of item loss that drops off event mobs (maybe even from regular mobs, cuz i think its important that people, especially casuals, get the opportunity to get geared in no drop if you want any chance of building up a healthy pop). You do the initial work to automate like 5 cool events that can be switched on and off by GMs requiring no further work from devs from then on.
But i dont think any of this will happen
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Ugh what a pile of shit.
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