Quote:
Originally Posted by salimoneus
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I just don't understand why this is causing the entire system to go down. I mean, the actual game server should only accept requests from IP addresses that have been authenticated already, no? So someone spamming a login server or whatever, should have little effect on the active "good" player connections with an established login who are communicating with the game server not the login server. Are the two not separated in such a way? I'm sure there are many limitations placed on the system due to the client, perhaps that is big hangup in finding a good solution to this? Please edumucate muh as I am not network savvy.
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Quote:
Originally Posted by salimoneus
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Correct, I'm not a network engineer or system administrator, who typically deals with these types of problems. Just because someone uses the terms "server" or "packets" doesn't make them a network engineer or server admin either. I'm sure there are many here who know lots more about it than I do, which is why I was asking for a more detailed explanation so I could learn something.
But thanks for your zero cents.
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Well maybe you shouldn't have worded everything as if you knew the answer to it and then asked for confirmation with a ? at the end. It ends up looking like you know an answer how to fix a possible problem then ask for verification. That is all I am saying. Many people do this but then say they do not know anything about it.