I just don't understand why this is causing the entire system to go down. I mean, the actual game server should only accept requests from IP addresses that have been authenticated already, no? So someone spamming a login server or whatever, should have little effect on the active "good" player connections with an established login who are communicating with the game server not the login server. Are the two not separated in such a way? I'm sure there are many limitations placed on the system due to the client, perhaps that is big hangup in finding a good solution to this? Please edumucate muh as I am not network savvy.
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