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Old 11-19-2013, 03:25 PM
Kergan Kergan is offline
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Join Date: Oct 2013
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Try having 60mr at server launch after getting bracers/neck crafted for you and a few misc pieces like blood stained tunic. Go into group pvp, get rooted ~50% of the time. No bueno.
What is the fix then? Making MR resist checks across the board easier would gimp any offensive ability enchanters or clerics have. Maybe that is ok?

Diminishing returns on CC spells? Temporary immunity? PVP specific durations at 25-50% of PVE values?

Clearly when people complain about resists 90% of that centers around roots, stuns and mezzes. Maybe we can treat those as a separate entity and tackle them as CC spells. How would spells like the darkness line get handled in that system? Are the resists good/bad on FR/MR/PR/DR?

A lot of questions and not many (if any answers) in this post, but things worth discussing...