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  #36  
Old 11-19-2013, 01:18 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
Posts: 4,095
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
But you might say "I wonder what a dab of chocolate syrup would taste like on this" and add a few droplets.

That's what I hope Nilbog is aiming for. Not the scare-the-blue-players-away loot systems that hardcore PvP fans love. But just a little pinch to see how it goes. And if it's awesome, maybe expand it little-by-little until he finds the right balance.
This has already been discussed to death in other threads. These aren't hardcore PvP rules. They scare off some people because they haven't tried it and don't understand how bad PvP servers can get without these rules. The rules are not put in there to grief but to shape the end game dynamic between small guilds and large zergs. If devs shape the server because of a few blue players being scared to make the plunge and lose their chain mail leggings the server will suck.

Very few players on here want "hardcore" winner takes all rules in PvP. The ones shooting for item loot and no no drop items are trying to avoid being steam rolled by large zergs.

You will have teams to back you up. No one will be alone on this server. You will have the best players on your team backing you up every time someone comes at you. If you lose something I don't think it would be abnormal for a high level on your team to come to your aid and give you an item from their bank.

It will bring teams together and encourage unity. If there is nothing to lose then everyone just acts like dicks and PvP/PvE becomes meaningless. PvE is so dumbed down and there is nothing the devs can do about it because people know the content to well. PvP can make a server fun every time you log in.