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Old 11-19-2013, 02:34 AM
Rheon Rheon is offline
Aviak


Join Date: Nov 2013
Location: Lodizals Beak
Posts: 59
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Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
I've been trying to find the words to describe why "randomized" looting is bad.

The best use case I came up with is that there isn't always an opportunity to loot someone effectively. What I mean by 'looting someone effectively' is systematically checking each piece of gear in their inventory after kill and choosing the most valuable to you/most valuable to them/or some combination.

It's pretty obvious that if you see a cloak of flames you should loot it just based on rarity, but most pvp encounters you won't have the luxury of such items so you'll have a pretty large selection of decent items.

Now lets use the example that you're in a 5 v 5 fight in the middle of SolB, you just killed me but you're at 30% health and you think you're being targeted by the wizard. Since you've decided you're about to die, you try to loot me. You figure you have less than 3 seconds until the ice comet hits, so you're really under the gun to loot.

You see what looks like a hooded black cloak, but don't have the time to bring up the text to see what item it is. You decide to assume I own a hooded black cloak and loot it, just before getting killed by the wizard.

When you get back to your corpse, you find out you really looted a [insert really bad cloak that shares the same icon as HBC]. This type of scenario (and I assure you, it will be a very common scenario - being under an extreme time constraint to loot an item) is not possible under "randomized" looting. In fact, you've changed the whole dynamic of item loot and taken away all of the emotion from it. That's the best way to describe it using 1 use case.
This guy has it right, 1v1 with no other players around sure..if you killed someone you could take all day looting a corpse..but not when it was 5v5 or even 2v1! you only had time to have a quick loot check before dieing or having to run.

Also what about portal campers? or zone entrance/exit campers, if i have 100% chance of looting an item off someone i might as well sit on a portal with my buddy and wait for someone to port in and kill them before they finish loading in or sit outside a zone waiting for low health players to zone out and kill them? The no bagging items rule would be silly and i don't think many people would enjoy playing in that kinda scenario, it way too imbalanced.